Post by MrMoo on Jul 7, 2010 14:45:38 GMT 10
Please see player's pack for finalised details:
anuwargamingsociety.proboards.com/index.cgi?action=display&board=anucon2010&thread=413&page=1
Last edited 08/07/2010
As always, questions, comments and suggestions appreciated, flames will be extinguished.
Painting: (out of 10)
Intentionally, this is a straight checklist so it's easy for me to mark. Also, you'll note that the majority of the scores are geared towards getting fully-painted armies on the board, which is my intention.
All these scores are all-or-nothing - you can't get (for example) 1/2 for "army is painted".
These I expect most people to get:
(2) Army is painted (ALL models are painted to a basic standard (basecoat colours only is sufficient for this one)
(2) Army is mostly painted to a reasonable standard (the army looks more painted than unpainted, with reasonable effort put it. A majority of the army painted with basic highlighting or washes is sufficient for this one)
(2) Army looks cohesive (can be achieved by colour scheme, markings, basing, etc. Something that makes the army an army rather than a random collection of miniatures.)
This I expect completed tabletop armies to get (for example, the armies I regularly field at the club will get these):
(1) Army is nearly entirely painted (all except maybe a unit in the army are painted to a reasonable standard) - this one's in there for people who do the last minute change in their army list, or something doesn't arrive in the post in time for you to finish it, or whatever.
(1) Army is entirely painted (ALL models in the army are painted to a reasonable standard)
These I expect good painters to get (for example, Andy's High Elves, Ben SW's Marines, or Ben H's in-progress Blood Angels once they're complete. My armies would NOT get these points, except for bear cavalry):
(1) Army is mostly painted to a high standard (details picked out, blending, shading, more than just a slopped-on wash for the majority of the army)
(1) Your army stands out or has something in it that makes it memorable, particularly compared to others of the same type, somehow (conversions eg my bear cavalry, ridiculously good paint job *coughAndycough*). The test for this one is pretty much if I go "wow, nice ______" when I see your army.
So most people should be getting 6, 7 or 8 for painting from a max of 10.
Comp: (out of 20)
Yay, math comp. Easy to mark, easy to use, easy to follow (IMO).
TO scoring: (out of 14)
Unless stated otherwise, things which do not take up a force org chart slot still DO count towards these items (eg: IG priests, who are technically HQ but don't take up a slot)
(1) More troops choices than any one other slot type (things which do not take a force org chart slot DO NOT count).
(1) More points in troops than any one other slot type
(1) Less than 500 points in HQ
(1) Less than 500 points in Elites
(1) Less than 500 points in Fast Attack
(1) Less than 500 points in Heavy Support
(1) No duplicate HQ choices
(1) No triplicate Elites choices
(1) No triplicate Fast Attack choices
(1) No triplicate Heavy Support choices
(1) Army Background Fluff is included. 1-3 paragraphs, if it's longer, I probably won't read it and it probably won't count
(3) TO discretion (NOTE: This will usually be 1.5 out of 3, with less or more for noticeably "hard" or "soft" lists or when I think something else should really be balanced out)
Duplicate and triplicate choices are determined on army list entries - for example, two IG techpriest enginseers would still meet the "No duplicate HQ choices" critera (as they count as one entry), whereas three leman russ variants as separate choices not meet the "No triplicate Heavy Support choices" critera (as all leman russes are part of the "leman russ squadron" army list entry).
Obviously there are some ways of abusing this (land raider, land raider crusader, land raider redeemer for example), but I'll take that into consideration for my TO discretion mark so don't think you can get around it.
Peer Scoring (out of 6):
In each game, you will rate your opponent (or opponents for the team game) on the following scale:
Choose one:
A: This army sacrifices effectiveness for other reasons (the models are cool, the units are cool, that's what was painted, whatever)
B: This army is balanced, isn't "power gamed" or "min-maxxed"
C: This army is the sort of army I'd expect to see at a strongly competitive tournament, and is geared towards the most effective and efficient choices possible
These scores will be used to calculate the remaining 6 marks of composition.
I anticipate most armies should be receiving "A"s and "B"s for Peer comp scoring.
Sports: (out of 20)
In each game, you will rate your opponent (or opponents for the team game) on the following scale:
Yes/No questions:
- Did your opponent have an army list to show you and the appropriate codex for their army?
- Did your opponent come prepared with dice, templates, and a tape measure for the game?
- Did your opponent cheat?
- Were there any rules arguments that were not resolved in a friendly and courteous manner?
- Did your opponent win/draw/lose gracefully?
- Did you have fun during the game?
- Do you think your opponent had fun during the game?
- Did you run out of time?
Choose one:
A: My opponent made this game especially enjoyable, if I hadn't spent all my money on little plastic/metal miniatures I'd buy them a alcoholic/non-alcoholic beverage of their choice!
B: If I saw my opponent at a club/gaming venue/whatever I'd happily give them a rematch
C: I wouldn't say no to a game against my opponent
D: I would not play another game against my opponent if I could help it
These scores will be used to calculate the 20 marks for sports.
I expect that most people will receive "B"s and "C"s for sports, and hope that most people receive "B"s.
anuwargamingsociety.proboards.com/index.cgi?action=display&board=anucon2010&thread=413&page=1
Last edited 08/07/2010
As always, questions, comments and suggestions appreciated, flames will be extinguished.
Painting: (out of 10)
Intentionally, this is a straight checklist so it's easy for me to mark. Also, you'll note that the majority of the scores are geared towards getting fully-painted armies on the board, which is my intention.
All these scores are all-or-nothing - you can't get (for example) 1/2 for "army is painted".
These I expect most people to get:
(2) Army is painted (ALL models are painted to a basic standard (basecoat colours only is sufficient for this one)
(2) Army is mostly painted to a reasonable standard (the army looks more painted than unpainted, with reasonable effort put it. A majority of the army painted with basic highlighting or washes is sufficient for this one)
(2) Army looks cohesive (can be achieved by colour scheme, markings, basing, etc. Something that makes the army an army rather than a random collection of miniatures.)
This I expect completed tabletop armies to get (for example, the armies I regularly field at the club will get these):
(1) Army is nearly entirely painted (all except maybe a unit in the army are painted to a reasonable standard) - this one's in there for people who do the last minute change in their army list, or something doesn't arrive in the post in time for you to finish it, or whatever.
(1) Army is entirely painted (ALL models in the army are painted to a reasonable standard)
These I expect good painters to get (for example, Andy's High Elves, Ben SW's Marines, or Ben H's in-progress Blood Angels once they're complete. My armies would NOT get these points, except for bear cavalry):
(1) Army is mostly painted to a high standard (details picked out, blending, shading, more than just a slopped-on wash for the majority of the army)
(1) Your army stands out or has something in it that makes it memorable, particularly compared to others of the same type, somehow (conversions eg my bear cavalry, ridiculously good paint job *coughAndycough*). The test for this one is pretty much if I go "wow, nice ______" when I see your army.
So most people should be getting 6, 7 or 8 for painting from a max of 10.
Comp: (out of 20)
Yay, math comp. Easy to mark, easy to use, easy to follow (IMO).
TO scoring: (out of 14)
Unless stated otherwise, things which do not take up a force org chart slot still DO count towards these items (eg: IG priests, who are technically HQ but don't take up a slot)
(1) More troops choices than any one other slot type (things which do not take a force org chart slot DO NOT count).
(1) More points in troops than any one other slot type
(1) Less than 500 points in HQ
(1) Less than 500 points in Elites
(1) Less than 500 points in Fast Attack
(1) Less than 500 points in Heavy Support
(1) No duplicate HQ choices
(1) No triplicate Elites choices
(1) No triplicate Fast Attack choices
(1) No triplicate Heavy Support choices
(1) Army Background Fluff is included. 1-3 paragraphs, if it's longer, I probably won't read it and it probably won't count
(3) TO discretion (NOTE: This will usually be 1.5 out of 3, with less or more for noticeably "hard" or "soft" lists or when I think something else should really be balanced out)
Duplicate and triplicate choices are determined on army list entries - for example, two IG techpriest enginseers would still meet the "No duplicate HQ choices" critera (as they count as one entry), whereas three leman russ variants as separate choices not meet the "No triplicate Heavy Support choices" critera (as all leman russes are part of the "leman russ squadron" army list entry).
Obviously there are some ways of abusing this (land raider, land raider crusader, land raider redeemer for example), but I'll take that into consideration for my TO discretion mark so don't think you can get around it.
Peer Scoring (out of 6):
In each game, you will rate your opponent (or opponents for the team game) on the following scale:
Choose one:
A: This army sacrifices effectiveness for other reasons (the models are cool, the units are cool, that's what was painted, whatever)
B: This army is balanced, isn't "power gamed" or "min-maxxed"
C: This army is the sort of army I'd expect to see at a strongly competitive tournament, and is geared towards the most effective and efficient choices possible
These scores will be used to calculate the remaining 6 marks of composition.
I anticipate most armies should be receiving "A"s and "B"s for Peer comp scoring.
Sports: (out of 20)
In each game, you will rate your opponent (or opponents for the team game) on the following scale:
Yes/No questions:
- Did your opponent have an army list to show you and the appropriate codex for their army?
- Did your opponent come prepared with dice, templates, and a tape measure for the game?
- Did your opponent cheat?
- Were there any rules arguments that were not resolved in a friendly and courteous manner?
- Did your opponent win/draw/lose gracefully?
- Did you have fun during the game?
- Do you think your opponent had fun during the game?
- Did you run out of time?
Choose one:
A: My opponent made this game especially enjoyable, if I hadn't spent all my money on little plastic/metal miniatures I'd buy them a alcoholic/non-alcoholic beverage of their choice!
B: If I saw my opponent at a club/gaming venue/whatever I'd happily give them a rematch
C: I wouldn't say no to a game against my opponent
D: I would not play another game against my opponent if I could help it
These scores will be used to calculate the 20 marks for sports.
I expect that most people will receive "B"s and "C"s for sports, and hope that most people receive "B"s.