Post by MrMoo on Jun 3, 2010 13:56:11 GMT 10
Please see player's pack for finalised details:
anuwargamingsociety.proboards.com/index.cgi?action=display&board=anucon2010&thread=413&page=1
Last edited 07/07/2010
Scenarios are pretty much finalised, however please feel free to make additional comments or provide CONSTRUCTIVE criticism.
- I'm aiming for a similar mix of similar scenarios to the ones in the rulebook: one third kill point, one third 2 objectives, one third 3 or more objectives.
- Straight kill points with the simple pitched battle deployment is last, as the third game on the last day needs to be as quick as possible
- I am including the team game at the moment, as I know there are some people who really like it. Conversely, I know there are some people who hate it. As this tournament is aimed towards being more of a "friendly" tournament rather than a hard-core competitive one, it's staying for now.
- There will be 4 secondary objectives specific to each mission. These will provide the points spread. I'm going to aim for half the secondary objectives to be 'competition-based' ones (either you or your opponent get them, but not both - eg 'control this point'), and the other half to be available to both of you (eg 'kill the biggest thing in the enemy army').
- Scoring will be: Victory (12), Draw (7), Defeat (0), with +2 for each secondary objective completed (so final scores will be 0-20 for each game). As 5 out of 6 games a scored, that's a total up to 100, which will be divided by 2 to get the final score of 50% of total (since painting / comp / sports are 10 / 20 / 20 each).
Cheers everyone,
Luke
Day 1
Scenario 1:
Objective: Capture and Control (additional constraint of objectives can't be within 6" of any table edge)
Deployment: Dawn of War
Scenario 2:
Objective: Modified Annihilation (1 KP per unit, 2 KP for each of 4 objectives placed in the centre of each table quarter, claimable by all mobile units)
Deployment: Spearhead
Scenario 3: Team game (will NOT count for battle results, but sportsmanship and peer army composition will count)
Objective: Seize Ground (as per the rulebook) - even though this doesn't matter for battle points, it's something to aim apart from just killing the other guys.
Deployment: Pitched Battle
When choosing army list, split into three parts totalling 400-600 points each (must comprise complete UNITS [not force org choices, so you can split a transport and its squad], if you physically can't manage this somehow - say you have one 700 point unit - talk to me). At the start of the game, randomly pick one to deploy on the table (regardless of any special rules those units might have - yes, this includes things like drop pods), and randomly pick on to turn up from reserve. Each player will do that, so you'll end up with a 1600-2400pt game (hopefully close enough to even to be enjoyable and entertaining).
Day 2
Scenario 4: Fortification Assault
Objective: 2x Fortifications, capture/contest by touching or being inside, scoring units only can capture.
Deployment: Pitched Battle, night fight turn 1
Fortifications provide a 3+ invulnerable save which cannot be ignored or modified (so, they ALWAYS get a 3+ save, even against things which are "remove model from play"), and units inside always strike first on the turn they are charged (so, they strike first against EVERYTHING, even if they're armed with powerfists, are charged by grenade-wielding troops, etc). Have to be completely in the fortification to get the benefit, vehicles can be in fortification too!
I'll provide fortification templates (probably just big enough to fit 20 25mm bases in it, for orks and nids) for this one, but of course players can agree to use other models or something other than paper templates to represent the fortifications.
Scenario 5:
Objective: Modified Seize Ground
Deployment: Spearhead
5 Objectives, one per quarter and one in the centre. Can't be within 12" of each other or 6" of the table edge. Centre is placed first, then dice off to place the remaining 4 as usual.
Scenario 6:
Objective: Annihilation (unmodified kill points)
Deployment: Pitched Battle
anuwargamingsociety.proboards.com/index.cgi?action=display&board=anucon2010&thread=413&page=1
Last edited 07/07/2010
Scenarios are pretty much finalised, however please feel free to make additional comments or provide CONSTRUCTIVE criticism.
- I'm aiming for a similar mix of similar scenarios to the ones in the rulebook: one third kill point, one third 2 objectives, one third 3 or more objectives.
- Straight kill points with the simple pitched battle deployment is last, as the third game on the last day needs to be as quick as possible
- I am including the team game at the moment, as I know there are some people who really like it. Conversely, I know there are some people who hate it. As this tournament is aimed towards being more of a "friendly" tournament rather than a hard-core competitive one, it's staying for now.
- There will be 4 secondary objectives specific to each mission. These will provide the points spread. I'm going to aim for half the secondary objectives to be 'competition-based' ones (either you or your opponent get them, but not both - eg 'control this point'), and the other half to be available to both of you (eg 'kill the biggest thing in the enemy army').
- Scoring will be: Victory (12), Draw (7), Defeat (0), with +2 for each secondary objective completed (so final scores will be 0-20 for each game). As 5 out of 6 games a scored, that's a total up to 100, which will be divided by 2 to get the final score of 50% of total (since painting / comp / sports are 10 / 20 / 20 each).
Cheers everyone,
Luke
Day 1
Scenario 1:
Objective: Capture and Control (additional constraint of objectives can't be within 6" of any table edge)
Deployment: Dawn of War
Scenario 2:
Objective: Modified Annihilation (1 KP per unit, 2 KP for each of 4 objectives placed in the centre of each table quarter, claimable by all mobile units)
Deployment: Spearhead
Scenario 3: Team game (will NOT count for battle results, but sportsmanship and peer army composition will count)
Objective: Seize Ground (as per the rulebook) - even though this doesn't matter for battle points, it's something to aim apart from just killing the other guys.
Deployment: Pitched Battle
When choosing army list, split into three parts totalling 400-600 points each (must comprise complete UNITS [not force org choices, so you can split a transport and its squad], if you physically can't manage this somehow - say you have one 700 point unit - talk to me). At the start of the game, randomly pick one to deploy on the table (regardless of any special rules those units might have - yes, this includes things like drop pods), and randomly pick on to turn up from reserve. Each player will do that, so you'll end up with a 1600-2400pt game (hopefully close enough to even to be enjoyable and entertaining).
Day 2
Scenario 4: Fortification Assault
Objective: 2x Fortifications, capture/contest by touching or being inside, scoring units only can capture.
Deployment: Pitched Battle, night fight turn 1
Fortifications provide a 3+ invulnerable save which cannot be ignored or modified (so, they ALWAYS get a 3+ save, even against things which are "remove model from play"), and units inside always strike first on the turn they are charged (so, they strike first against EVERYTHING, even if they're armed with powerfists, are charged by grenade-wielding troops, etc). Have to be completely in the fortification to get the benefit, vehicles can be in fortification too!
I'll provide fortification templates (probably just big enough to fit 20 25mm bases in it, for orks and nids) for this one, but of course players can agree to use other models or something other than paper templates to represent the fortifications.
Scenario 5:
Objective: Modified Seize Ground
Deployment: Spearhead
5 Objectives, one per quarter and one in the centre. Can't be within 12" of each other or 6" of the table edge. Centre is placed first, then dice off to place the remaining 4 as usual.
Scenario 6:
Objective: Annihilation (unmodified kill points)
Deployment: Pitched Battle