Post by tbenk on Feb 16, 2011 22:21:04 GMT 10
Greetings All...again!,
I've already had a few responses of interest about this years ANUWTF especially in consideration to how restrictions might work. Keeping this fact in mind I am going to start posting up restrictions which I 100% guarantee will be in the players pack. The intention will still to have a players pack within 2 weeks (def before march) however I know some people are keen as mustard to work out what kind of army they will be taking.
Here is a few things to note:
- This really is a friendly tournament, restrictions will be leaning towards people not bringing armies that are meant to utterly pulverise everyone single thing in its path.
- Whilst I haven't as of yet worked out the kinks and bumps expect restrictions ensuring that we don't see double large monsters and gun lines floating around. You can take this into consideration whilst I decide on the exact wording of the restrictions.
- I'm generally not a fan of armies built around a mage, his magic items, and what spells he can take and devastate the other persons army with. This isn't "magehammer". I'm again not sure how this will pan out, whether simply to ensure people are penalised for a "magehammer" focus or ban certain items.
- There will be scenarios and there will be secondary objectives
Anyway that was a lot of talking, but I am trying to prepare people - 8th edition has turned a lot of warhammer on its head, and I'm trying to ensure a fun, friendly environment, but cater to people who like some competitiveness.
NOW LISTEN CLOSELY!
GUARANTEED RESTRICTIONS SO FAR (100%)
- no power scroll
- no special characters
- no more than 4 warmachines
Note: Warmachines are usually defined under the rulebook, if you have queries about what a particular unit type is classified then just PM me
- Maximum unit size is 50 for models costing under 10 points, 40 for models costing 10-15 points, and 30 for models costing over 15 points. Monstrous Infantry are limited to 10 models per unit. (stolen from CanCon restrictions, I know)
- no rare choices over 100 points can be duplicated
Rules amendments:
- Irresistible force (and the subsequent miscast) will occur when 3 or more 6's are rolled when attempting to cast the spell. This differs from the book which requires only 2 6's to be rolled.
Yes the list is small right now, but it will be updated quickly in the next week or so. I'm simply giving people who really want to start planning a head start. Good luck with your planning and army building!
Painting: (out of 10)
This is a basic checklist – hopefully it is quite self-explanatory. The division between “basic” and “advanced” is an attempt to ensure that everyone gets points.
Basic is for those beginning a new army, or do not necessarily have the time or incentive to spend a lot of time painting.
Advanced is there to reward people who have put a lot of effort into their armies, working hard to meet the criteria I have stated.
The painting scores will be marked by me – if people wonder what kind of standards I might be thinking of I can provide photos of armies that I would expect to score full marks.
Basic Standard:
(1) Army is painted – Basecoat colours which define different parts of model i.e. skin, metal, clothes
(2) Army is painted to a reasonable standard – Basic Highlighting and Washes
(2) Army is painted with a cohesive scheme – Themed/same bases, markings linking units, heraldry etc
Advanced Standard:
(1) Entire army is painted, but some units are painted to a higher standard – clear details, blending, shading, layered highlighting*
*This is intend to accommodate people who can’t paint up new units in time for the tournament but should still be acknowledge for the high standards in the rest of the army
(2) Entire army is painted to a high standard – clear details, blending, shading, layered highlighting
(2) Army has a particularly defining feature, which makes it exemplary – striking coordinated colour scheme, clear theme
Victory Conditions:
Difference in victory points (this is how I will distribute generalship points based on the difference in victory points)
0-100 = 8/8
101-200 = 9/7
201-400 = 10/6
401-600 = 11/5
601-900 = 12/4
901-1200 = 13/3
1201-1600 = 14/2
1601-2000 = 15/1
2001+ = 16/0
This score is out of 20 - there will also be 4 secondary conditions worth 1 point each
+1 point for keeping you general alive
+1 point for killing your opponents most expensive UNIT
+1 point for having a standard in the enemies deployment zone at the end of the game
+1 point for preventing any enemies standards ending the game in your deployment zone
Generals score will be added together (5 games) and divided by 2. The maximum therefore you can achieve is 50 battle points (thats a 2001+ victory every battle and all secondary objectives completed every battle).
I'll be updating the secondary objectives once I decided which ones I might want to use, or if I want to try something different - they WILL be used though!
A reminder that generalship points are not used for the team game, however sportsman scores will be still taken from this game.
Sports:
In each game, you will rate your opponent (or opponents for the team game).
Here is a selection of yes/no question that you can think about during the game, and keeping them in mind during the game might help you make your selection.
Yes/No questions:
• Did your opponent have an army list to show you and the appropriate
codex for their army?
• Did your opponent come prepared with dice, templates, and a tape
measure for the game?
• Did your opponent cheat?
• Were there any rules arguments that were not resolved in a friendly and courteous manner?
• Did your opponent win/draw/lose gracefully?
• Did you have fun during the game?
• Do you think your opponent had fun during the game?
• Did you run out of time?
Then select one of these options. These options are based not necessarily specific criteria but a general vibe of the atmosphere of the game and your opponent.
A) I had an extremely fun battle, independent of who won or lost. My opponent often pointed out things, which I missed that were to my advantage, and really enhanced the gaming experience. I really hope success for my opponent in this and future tournaments. I expect them to compete for best sportsman and will glare furiously at the TO if they don’t get it
B) I had a good time with my opponent and felt that the game flowed well. Problems were resolved quite easily. My opponent made me comfortable with fighting against this army with clear explanations about units and abilities. I’m pleased to of fought this opponent and would actively try to play them again at a tournament or friendly game
C) My opponent had everything he required, and I felt that they understood enough of their army to ensure that the game kept up at a reasonable pace. Issues often took some discussion, but were done calmly and settled with a friendly consensus. I wouldn’t say no to a game with this opponent if approached, and would probably approach them for another game
D) My opponent did not have everything they required, and often had to borrow multiple different items. They had to check numerous times simply universal rules, army wide rules and items used in the army list. The pace of the game staggered multiple times, and they often showed a poor understanding of the basic rules. They consistently made tactically errors which they wanted to reverse, or appeared to do things that were incorrect via the rules, but to their benefit. I wouldn’t not want to fight this opponent again unless I felt they had improved their knowledge of the gaming system
E) My opponent constantly argued about rules, failed to show the army book for clarifications on rules about their army. They seemed to stall during their turn, whilst also attempted to hurry your turn with exasperated comments, sounds and gestures. At times my opponent literally attempted to cheat, or bend the rules in their favour. I would not play this person again under any circumstances
I've already had a few responses of interest about this years ANUWTF especially in consideration to how restrictions might work. Keeping this fact in mind I am going to start posting up restrictions which I 100% guarantee will be in the players pack. The intention will still to have a players pack within 2 weeks (def before march) however I know some people are keen as mustard to work out what kind of army they will be taking.
Here is a few things to note:
- This really is a friendly tournament, restrictions will be leaning towards people not bringing armies that are meant to utterly pulverise everyone single thing in its path.
- Whilst I haven't as of yet worked out the kinks and bumps expect restrictions ensuring that we don't see double large monsters and gun lines floating around. You can take this into consideration whilst I decide on the exact wording of the restrictions.
- I'm generally not a fan of armies built around a mage, his magic items, and what spells he can take and devastate the other persons army with. This isn't "magehammer". I'm again not sure how this will pan out, whether simply to ensure people are penalised for a "magehammer" focus or ban certain items.
- There will be scenarios and there will be secondary objectives
Anyway that was a lot of talking, but I am trying to prepare people - 8th edition has turned a lot of warhammer on its head, and I'm trying to ensure a fun, friendly environment, but cater to people who like some competitiveness.
NOW LISTEN CLOSELY!
GUARANTEED RESTRICTIONS SO FAR (100%)
- no power scroll
- no special characters
- no more than 4 warmachines
Note: Warmachines are usually defined under the rulebook, if you have queries about what a particular unit type is classified then just PM me
- Maximum unit size is 50 for models costing under 10 points, 40 for models costing 10-15 points, and 30 for models costing over 15 points. Monstrous Infantry are limited to 10 models per unit. (stolen from CanCon restrictions, I know)
- no rare choices over 100 points can be duplicated
Rules amendments:
- Irresistible force (and the subsequent miscast) will occur when 3 or more 6's are rolled when attempting to cast the spell. This differs from the book which requires only 2 6's to be rolled.
Yes the list is small right now, but it will be updated quickly in the next week or so. I'm simply giving people who really want to start planning a head start. Good luck with your planning and army building!
Painting: (out of 10)
This is a basic checklist – hopefully it is quite self-explanatory. The division between “basic” and “advanced” is an attempt to ensure that everyone gets points.
Basic is for those beginning a new army, or do not necessarily have the time or incentive to spend a lot of time painting.
Advanced is there to reward people who have put a lot of effort into their armies, working hard to meet the criteria I have stated.
The painting scores will be marked by me – if people wonder what kind of standards I might be thinking of I can provide photos of armies that I would expect to score full marks.
Basic Standard:
(1) Army is painted – Basecoat colours which define different parts of model i.e. skin, metal, clothes
(2) Army is painted to a reasonable standard – Basic Highlighting and Washes
(2) Army is painted with a cohesive scheme – Themed/same bases, markings linking units, heraldry etc
Advanced Standard:
(1) Entire army is painted, but some units are painted to a higher standard – clear details, blending, shading, layered highlighting*
*This is intend to accommodate people who can’t paint up new units in time for the tournament but should still be acknowledge for the high standards in the rest of the army
(2) Entire army is painted to a high standard – clear details, blending, shading, layered highlighting
(2) Army has a particularly defining feature, which makes it exemplary – striking coordinated colour scheme, clear theme
Victory Conditions:
Difference in victory points (this is how I will distribute generalship points based on the difference in victory points)
0-100 = 8/8
101-200 = 9/7
201-400 = 10/6
401-600 = 11/5
601-900 = 12/4
901-1200 = 13/3
1201-1600 = 14/2
1601-2000 = 15/1
2001+ = 16/0
This score is out of 20 - there will also be 4 secondary conditions worth 1 point each
+1 point for keeping you general alive
+1 point for killing your opponents most expensive UNIT
+1 point for having a standard in the enemies deployment zone at the end of the game
+1 point for preventing any enemies standards ending the game in your deployment zone
Generals score will be added together (5 games) and divided by 2. The maximum therefore you can achieve is 50 battle points (thats a 2001+ victory every battle and all secondary objectives completed every battle).
I'll be updating the secondary objectives once I decided which ones I might want to use, or if I want to try something different - they WILL be used though!
A reminder that generalship points are not used for the team game, however sportsman scores will be still taken from this game.
Sports:
In each game, you will rate your opponent (or opponents for the team game).
Here is a selection of yes/no question that you can think about during the game, and keeping them in mind during the game might help you make your selection.
Yes/No questions:
• Did your opponent have an army list to show you and the appropriate
codex for their army?
• Did your opponent come prepared with dice, templates, and a tape
measure for the game?
• Did your opponent cheat?
• Were there any rules arguments that were not resolved in a friendly and courteous manner?
• Did your opponent win/draw/lose gracefully?
• Did you have fun during the game?
• Do you think your opponent had fun during the game?
• Did you run out of time?
Then select one of these options. These options are based not necessarily specific criteria but a general vibe of the atmosphere of the game and your opponent.
A) I had an extremely fun battle, independent of who won or lost. My opponent often pointed out things, which I missed that were to my advantage, and really enhanced the gaming experience. I really hope success for my opponent in this and future tournaments. I expect them to compete for best sportsman and will glare furiously at the TO if they don’t get it
B) I had a good time with my opponent and felt that the game flowed well. Problems were resolved quite easily. My opponent made me comfortable with fighting against this army with clear explanations about units and abilities. I’m pleased to of fought this opponent and would actively try to play them again at a tournament or friendly game
C) My opponent had everything he required, and I felt that they understood enough of their army to ensure that the game kept up at a reasonable pace. Issues often took some discussion, but were done calmly and settled with a friendly consensus. I wouldn’t say no to a game with this opponent if approached, and would probably approach them for another game
D) My opponent did not have everything they required, and often had to borrow multiple different items. They had to check numerous times simply universal rules, army wide rules and items used in the army list. The pace of the game staggered multiple times, and they often showed a poor understanding of the basic rules. They consistently made tactically errors which they wanted to reverse, or appeared to do things that were incorrect via the rules, but to their benefit. I wouldn’t not want to fight this opponent again unless I felt they had improved their knowledge of the gaming system
E) My opponent constantly argued about rules, failed to show the army book for clarifications on rules about their army. They seemed to stall during their turn, whilst also attempted to hurry your turn with exasperated comments, sounds and gestures. At times my opponent literally attempted to cheat, or bend the rules in their favour. I would not play this person again under any circumstances